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Thread: Physical attributes vs Stats

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  1. #1
    King of the World
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    Quote Originally Posted by UmmBerrto View Post
    I hope y'all figure this sim out, somebody had Cooper Kupp in 2021 and now they are offering him up for a trade; so I looked to see what his stats were this year, since he had a ridiculous performance in 2021 and your sim is supposed to be based on that years performance.

    Not even close, Kupp only produced about 60% of the yards and 20% of the TD in the sim for that league, than he produced in real life.

    I won't speak on TE production, most everyone is disappointed in those guys.

    I know all your rebuttals about other factors, but all that is a big whatever to most people by now.
    I looked up Cooper Kupp on Browns1. He gained 1053 on 113 targets from Ben Roethlisberger compared to NFL production of 1947 yards on 191 targets from Matt Stafford. Do you think the number of targets a player gets should affect their yardage gained? Do you think the QB should affect production and targets? Tell me again about "big whatevers.” A players situations and “other factors” absolutely affect a player’s production. Roster building and game planning are going to very much influence a Sandbox player’s performance by design. The sims aren’t perfect but you’re barking up the wrong tree on Cooper Kupp’s production in Browns1. If you passed on a good value trade based on his production in Browns1, you just made a huge mistake.
    Lead Developer of Sandbox Simulations

  2. #2
    Quote Originally Posted by cdcox View Post
    I looked up Cooper Kupp on Browns1. He gained 1053 on 113 targets from Ben Roethlisberger compared to NFL production of 1947 yards on 191 targets from Matt Stafford. Do you think the number of targets a player gets should affect their yardage gained? Do you think the QB should affect production and targets? Tell me again about "big whatevers.” A players situations and “other factors” absolutely affect a player’s production. Roster building and game planning are going to very much influence a Sandbox player’s performance by design. The sims aren’t perfect but you’re barking up the wrong tree on Cooper Kupp’s production in Browns1. If you passed on a good value trade based on his production in Browns1, you just made a huge mistake.
    Hey buddy, calm the h down.

    I didn't pass on a trade, Kingswood has Kupp and I don't talk to that hypocrite anymore.

    Facts are still facts, 60% and 20% or kingwood would not be trying to trade kupp

    I am not saying that differences shouldn't be accounted for, I am saying that all in all, your sim doesn't add up, Lamar Jackson in my other league has. 75% completion percentage and a rating of 135. I don't care what kind of line and WR you give Lamar, he was not that accurate in his own dreams.

    So yeah, get somebody on the staff that can get it right.

    One of the updates you definitely need is the ability to adjust the target share per each player in the offensive game plan.
    Last edited by UmmBerrto; 08-20-2022 at 03:12 AM.

  3. #3
    Quote Originally Posted by UmmBerrto View Post
    Hey buddy, calm the h down.

    I didn't pass on a trade, Kingswood has Kupp and I don't talk to that hypocrite anymore.

    Facts are still facts, 60% and 20% or kingwood would not be trying to trade kupp

    I am not saying that differences shouldn't be accounted for, I am saying that all in all, your sim doesn't add up, Lamar Jackson in my other league has. 75% completion percentage and a rating of 135. I don't care what kind of line and WR you give Lamar, he was not that accurate in his own dreams.

    So yeah, get somebody on the staff that can get it right.

    One of the updates you definitely need is the ability to adjust the target share per each player in the offensive game plan.
    I am not trading Kupp, I traded for Kupp...

  4. #4
    Quote Originally Posted by cdcox View Post
    I looked up Cooper Kupp on Browns1. He gained 1053 on 113 targets from Ben Roethlisberger compared to NFL production of 1947 yards on 191 targets from Matt Stafford. Do you think the number of targets a player gets should affect their yardage gained? Do you think the QB should affect production and targets? Tell me again about "big whatevers.” A players situations and “other factors” absolutely affect a player’s production. Roster building and game planning are going to very much influence a Sandbox player’s performance by design. The sims aren’t perfect but you’re barking up the wrong tree on Cooper Kupp’s production in Browns1. If you passed on a good value trade based on his production in Browns1, you just made a huge mistake.


    Oh yeah, and by the way, Burger, had 500 attempts 30 TD a 72% completion percentage with a 109 rating and 8 int's

    So yeah, I still say whatever to your line about effective accurate portraits of the players from year to year.

    But I do believe you are doing your level best and I look forward to your newest update and the coming years that we will be able to enjoy it.

    After all your claim in this regard is Burger slowed Kupp down..... How, Burger is clearly one of the better QB's in whatever system was being game planned.

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