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Hurry Up vs Run the Clock
Is it possible that we can see some type of logic which determines these situations? I've had situations where I expected my team to go into hurry up mode but instead went into run the clock. I've also had my team seemingly go into run the clock mode or hurry up earlier than I would have expected. In the next version will we be able to determine how aggressive or passive we want our teams to play? I feel like those decisions will enhance our game planning strategies and will give us a bit more of a realistic feel of the GM experience.
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