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  1. #1
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    QB rushing

    Has there been any thoughts about nerfing rushing with QBs in this? Its basically impossible to defend against and through the first 3 weeks of Cardinals1 2 QBs are top 4 rushing yards. 1. Being Josh Allen at almost 500 yards. The other being jacoby brissett(4th) at almost 300 yards. I get taking advantage of it while its there so this isn't a knock at those coaches.

  2. #2
    Quote Originally Posted by Cmcm2297 View Post
    Has there been any thoughts about nerfing rushing with QBs in this? Its basically impossible to defend against and through the first 3 weeks of Cardinals1 2 QBs are top 4 rushing yards. 1. Being Josh Allen at almost 500 yards. The other being jacoby brissett(4th) at almost 300 yards. I get taking advantage of it while its there so this isn't a knock at those coaches.
    I did the same thing my first season.

    Lots of guys made a fuss about it.

    So, I went away from it.

    It just didn't sit right with me.

    I guess some guys just like playing video games with cheat codes.

    They can't win any other way.

    Supposedly, when a Qb runs the ball too much, in this sim, the Qb will suffer with his passing performance being downgraded.

    When I did it a couple of seasons ago, it was with Lamar, and his passing performance was terrible anyway, that season, so I couldn't really tell the difference.

    There was one team, a couple of seasons ago, that the owner had found a blitz package that allowed his team to record twice as many sacks as the NFL's number #1 sack unit of all-time.

    I figure guys like that just justify themselves to themselves.

    It's a game, they are playing by the rules.

    Side note: that guy wasn't even supposed to be able to draft Josh Allen, the previous pick was messed up by the owner who drafted the wrong Josh Allen.

    He probably would have drafted another Running QB anyway.

    So, does it really matter?

    Limiting the number of runs by a Qb could be an option.

    However, he would probably get mad and quit the game.

    Again.

  3. #3
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    I want to be clear i was not calling out the people who are playing the game within the rules more that a particular thing in the game is broken and could use some attention. I don't blame anyone for playing the game.

  4. #4
    Quote Originally Posted by Cmcm2297 View Post
    Has there been any thoughts about nerfing rushing with QBs in this? Its basically impossible to defend against and through the first 3 weeks of Cardinals1 2 QBs are top 4 rushing yards. 1. Being Josh Allen at almost 500 yards. The other being jacoby brissett(4th) at almost 300 yards. I get taking advantage of it while its there so this isn't a knock at those coaches.
    There's several factors that are being missed or blatantly ignored so I'll try my best to cover just a few of them.

    1. QB runs are not impossible to defend against. I've had similar gameplans get shutdown. I'm not going to tell you how to stop me...
    2. Not all QB runs are by design. Scrambles are also QB runs. Guessing by the variance in the passing percentages in the box score; sacks, at times, may or may not be included in those numbers.
    3. In real life, Josh Allen has had 135y in a single game (only 9 carries).
    4. In real life, Josh Allen has had 15 carries in a single game.
    5. I'm averaging about 20 carries and 140y per game this year.
    6. Both teams also have RB's that are top 10 in yards.
    7. Josh Allen already has 5 fumbles on the year. In real life the most he's ever had in a season is 14, that means I'm beating that pace. High risk, High reward.
    8. While you're all so concerned about my Allen on the ground, you failed to mention that he's also top 10 in passing attempts, completions, and yards. He also leads the league in passing TD's.
    9. Lamar Jackson has had over 20 carries in a game multiple times.
    10. Justin Fields, Mike Vick, Jalen Hurts, Lamar Jackson, Collin Kaepernick, and Tobin Rote (Packers' QB in the early 50's) have all had games with 150 or more yards on the ground. The list gets a lot longer if you dial it back to 100y in a game.

    I drafted a dual-threat QB and now you're mad that I'm using him as a dual-threat QB? Am I stretching the carries a bit? Absolutely, it's a sim and I don't have to worry about my QB getting injured. I've also had my DE get a sack and get called for defensive holding on the same play. I've seen more safeties than I would in a typical season. I've seen record amounts of sacks in a season. I've seen record amounts of punt and kick return TD's.

    In short, my counter is that my QB's rushing stats are normal by sim standards. I have a dual-threat QB, why would I not utilize him to his fullest capacity? Doesn't sound like a smart coaching move.

  5. #5
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    I clearly stated I wasn't mad that you were using g him that way but ok clearly you read it differently. If you don't see an issue with the success of running with the QB in this game you're crazy. Also didn't ignore the passing stats they were irrelevant to what I was saying.
    Last edited by Cmcm2297; 11-21-2023 at 03:28 AM.

  6. #6
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    Actually stated 2 times my complaint wasn't about the coaches use of the running QB so you must have missed it both times

  7. #7
    Quote Originally Posted by Cmcm2297 View Post
    Actually stated 2 times my complaint wasn't about the coaches use of the running QB so you must have missed it both times
    I didn't necessarily mean to direct it towards you. I merely replied to your original comment because Ummberrto is a child and isn't worth acknowledging. I'd prefer to have an adult conversation about this. If you weren't "mad" about it then you wouldn't have mentioned it at all. I wasn't trying to say that you're mad at the coaches, more that you're mad that it's even possible. My post wasn't intended to be aggressive or even passive aggressive so I'm not sure why you're reacting like you're being attacked. If anything, me and my gameplan are being attacked.

    The passing stats are not irrelevant at all. You're attacking my QB's performance so you should include his entire performance. Don't take things out of context. There's a big difference between using a dual-threat QB as just that and rushing the ball with your QB 40x a game, like Ummberrrto did when he first started. In this context, it shows that defenses haven't slowed down my offense no matter if I'm throwing or running. Sounds like less of an issue with my QB runs and more of an issue with their defense. Having a RB top 10 in rushing yards also supports that argument. As I mentioned before, QB runs are stoppable and have been stopped before, numerous times. Again, I'm not gonna tel you how to do it. Maybe if half the teams in the league didn't draft for the '23 season then things would be different.

    I don't see any more of an issue with QB running than I do with anything else in this sim and I posted both NFL stats and SB examples to support my statement. If you want to take it even further you can look at college as well. In 2017 Arizona QB Khalil Tate logged 153c in a season. Tim Tebow had 210c in 2007, 176c in 2008, and 217c in 2009. Explain to me how my rushing has been any different. You're counter argument is 'I'm crazy'. Not exactly sure what I'm supposed to do with that. I'm not going to have a mobile QB and stand in the pocket all game. I'm also not going to sit back while you try to get extra limitations put on my players because you don't know how to stop it. My QB numbers, while not the norm, are not implausible.

  8. #8
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    Quote Originally Posted by Kingswood View Post
    I didn't necessarily mean to direct it towards you. I merely replied to your original comment because Ummberrto is a child and isn't worth acknowledging. I'd prefer to have an adult conversation about this. If you weren't "mad" about it then you wouldn't have mentioned it at all. I wasn't trying to say that you're mad at the coaches, more that you're mad that it's even possible. My post wasn't intended to be aggressive or even passive aggressive so I'm not sure why you're reacting like you're being attacked. If anything, me and my gameplan are being attacked.

    The passing stats are not irrelevant at all. You're attacking my QB's performance so you should include his entire performance. Don't take things out of context. There's a big difference between using a dual-threat QB as just that and rushing the ball with your QB 40x a game, like Ummberrrto did when he first started. In this context, it shows that defenses haven't slowed down my offense no matter if I'm throwing or running. Sounds like less of an issue with my QB runs and more of an issue with their defense. Having a RB top 10 in rushing yards also supports that argument. As I mentioned before, QB runs are stoppable and have been stopped before, numerous times. Again, I'm not gonna tel you how to do it. Maybe if half the teams in the league didn't draft for the '23 season then things would be different.

    I don't see any more of an issue with QB running than I do with anything else in this sim and I posted both NFL stats and SB examples to support my statement. If you want to take it even further you can look at college as well. In 2017 Arizona QB Khalil Tate logged 153c in a season. Tim Tebow had 210c in 2007, 176c in 2008, and 217c in 2009. Explain to me how my rushing has been any different. You're counter argument is 'I'm crazy'. Not exactly sure what I'm supposed to do with that. I'm not going to have a mobile QB and stand in the pocket all game. I'm also not going to sit back while you try to get extra limitations put on my players because you don't know how to stop it. My QB numbers, while not the norm, are not implausible.
    Yet again you act as if I'm attacking the game plan or you which I'm not. I said running with the QB in this game is broken and gave a couple examples from the league that is actively having games. I encourage people to use it while its available, but it needs tweaking. I didn't say get rid of running with the QB. I didn't even say limit the usage. The effectiveness of running with QBs in the game is broken. Thats all I said.

  9. #9
    Quote Originally Posted by Cmcm2297 View Post
    Yet again you act as if I'm attacking the game plan or you which I'm not. I said running with the QB in this game is broken and gave a couple examples from the league that is actively having games. I encourage people to use it while its available, but it needs tweaking. I didn't say get rid of running with the QB. I didn't even say limit the usage. The effectiveness of running with QBs in the game is broken. Thats all I said.
    Right, you keep saying that while offering no supporting arguments. I'm saying I disagree while offering supporting arguments. You seem to be more caught up on how I feel about it than the actual point of the conversation. I get where you're coming from. I understand your perspective. I just disagree. We can disagree without it getting emotional. You say it needs tweaking but you don't think usage should be limited. How should it be tweaked? Should QB's be limited to 4ypc? Should they fumble every 5 carries? What exactly are you proposing? The effectiveness is not broken. If that was the case then I wouldn't have RB's with higher averages than my QB. For Detroit, Patterson is averaging 5.7ypa vs Brissett who is averaging 4.95. On my team Chuba Hubbard is averaging 11ypc (albeit on only 16att) and Caleb Huntley is avg 6.76ypc vs Allen avg 6.95ypc. I think at some point we have to take scheme and personnel into account don't we?
    I know you're not mad at me man. I'm not mad at you either for bringing it up. Like I said it's worth having a conversation about, I just disagree with your conclusion. Sometimes I use the word mad as an expression and not necessarily to mean angry or pissed. You've been one of my day 1's so trust me I'm not trippin over this at all. I'm just defending my stance. If you can come up with a valid argument to counter mine then I'm happy to hear it out. I can talk football all day everyday, just ask my wife lol.

  10. #10
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    Quote Originally Posted by Kingswood View Post
    Right, you keep saying that while offering no supporting arguments. I'm saying I disagree while offering supporting arguments. You seem to be more caught up on how I feel about it than the actual point of the conversation. I get where you're coming from. I understand your perspective. I just disagree. We can disagree without it getting emotional. You say it needs tweaking but you don't think usage should be limited. How should it be tweaked? Should QB's be limited to 4ypc? Should they fumble every 5 carries? What exactly are you proposing? The effectiveness is not broken. If that was the case then I wouldn't have RB's with higher averages than my QB. For Detroit, Patterson is averaging 5.7ypa vs Brissett who is averaging 4.95. On my team Chuba Hubbard is averaging 11ypc (albeit on only 16att) and Caleb Huntley is avg 6.76ypc vs Allen avg 6.95ypc. I think at some point we have to take scheme and personnel into account don't we?
    I know you're not mad at me man. I'm not mad at you either for bringing it up. Like I said it's worth having a conversation about, I just disagree with your conclusion. Sometimes I use the word mad as an expression and not necessarily to mean angry or pissed. You've been one of my day 1's so trust me I'm not trippin over this at all. I'm just defending my stance. If you can come up with a valid argument to counter mine then I'm happy to hear it out. I can talk football all day everyday, just ask my wife lol.
    Maybe the issue isn't the QB running maybe its the lack of options to defend against it. Like you said in a previous post you have to be in 5wr set to run with QB which will force most teams into dime packages but on the flip side if a team were to switch out of dime packages you would get passed all over, in your case you're already doing both, but that's not the norm. So it's more or less impossible to stop both my suggestion would be to add the QB to the handoff% like the HB1, HB2, HB3, FB. That still doesn't fix the other issue though and I don't have a good fix for the other issue. Maybe be able to set % of defence packages against offensive packages wouldn't be a guaranteed fix but then we could set 50% dime 50% run defense and it should atleast match up appropriately sometimes. I don't have a full proof fix though

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