I like the idea of setting the QB in with the Back percentages.
Seems like it would be a near complete fix of the issue, however.
Only other addition would be to revamp the QB run effectiveness algorithm to eliminate the long off book scrambles from its calculations when in a designed run.
Otherwise, we would just have Josh and the likes running 8-15 yards out of the I formation, and that solves nothing.
Computing averages, based on actual QB designed run statistics only, would probably help.
Assuming those numbers are newly available.
That could definitively balance the sim with reality, even if those new numbers are used in the 5wr set only.
I seem to remember Cox saying that one of the reasons QB run averages are so inflated is because the current computation includes a lot of 3rd and long QB runs.
Runs where all the DB's are back in deep coverage chasing WR's and once the pocket breaks down there is nothing in front of the QB but open field for 10/15/20 yards.
Cox...
Is there now a source of statistics that gives you QB run numbers usable for the algorithm based solely on QB designed runs without the off-book scrambles?
If possible, perhaps you can leave the actual scramble numbers in, for when a broken pocket actually happens, in the sim too.
On the first glance, at least, one would think, those new numbers based only on designed QB runs, would probably make the results in sim more realistic...
Is this possible? Are those numbers on QB designed runs now available to you? I am guessing they were not previously available, are they now?
Have you looked recently? If not, would you look when you get some time? It could be a true game changer that might not be that time consuming for install next season.
Just my opinions, and ideas, I could be wrong.
I'd appreciate knowing your mind on the concept.