Does the simulation ever calculate an offensive player that runs out of bounds, to stop the clock when in hurry up mode, or even a defender pushing a ball carrier out of bounds? Both of those type of plays are very beneficial for running out the clock on offense or for a defense trying to save timeouts. Other than an incomplete pass, a QB that spikes the ball, the 2:00 minute warning, or a timeout being called…is there any other way to stop the clock?