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Thread: Lineup: Player at out of assigned position

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  1. #1
    Quote Originally Posted by UmmBerrto View Post
    I will say this.

    I do not understand why you feel the need to institute penalties.

    Won't the natural abilities and skills play themselves out?

    For instance, a tackle playing TE.

    Won't the tackle naturally be a much better blocker and a much worse receiver without any adjustments made by you?

    Or a DT a poor LB with nothing adjustable by you?

    What are you penalizing and why?
    You don't understand why a program code simulating a DT should perform worse at LB?

  2. #2
    Quote Originally Posted by Kingswood View Post
    You don't understand why a program code simulating a DT should perform worse at LB?


    What I am asking is, I don't see why Mr. Cox needed to add a specific penalty?

    Should not the DT automatically be slower?

    Should not the DT automatically be a liability in pass coverage.

    Let me see if I can step away from the assumption of arrogance, because I know men look at men in assuming ways.

    Let's take basic Madden ratings.

    Speed is speed, it doesn't matter the position, all the speeds of all the players are on the same 0-99 scale.

    Clearly a CB a LB and a DT have different speed ratings automatically.

    But a CB that is a 99 in speed, is a 99 wherever he plays.

    A DT that is a 65 speed is a 65 speed whenever he plays.

    Subsequently a CB may be a 45 in strength
    While a DT may be a 99 in strength.

    So I understand why they play different at different positions.


    What I am asking Mr. Cox, is why is there a separate programed penalty?

    That sounds like Mr. Cox has mandated that because a player is out of position he must be penalized extra....

    I may be miss understanding what is being said.



    Because, on the flip side.

    If the SF 49ers decided to change Trent Williams's number and play him as a TE and run what would be a six man offensive line all season.

    Yes, Trent would certainly be a liability as a receiver, compared to Kittle, however, If the 9rs use him as a blocker, would not the TE position he is playing instantly become the absolute best and most dominant pass and run blocking TE in the game?

    What extra penalty is there to be assessed in this situation?

    I am asking, do not the numbers play out on their own?
    Last edited by UmmBerrto; 03-03-2023 at 03:10 PM.

  3. #3
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    I 100% agree with Umberto on this

  4. #4
    UmmBerto...I see your point, but I "believe" the answer is you are comparing Madden and its ratings based program to Sandbox and its stats based program. In some positions it would happen just as you stated. If you put an OL into TE, you would likely get exactly as you described. That OL likely has zero receptions, but a whole lot of blocking information. He would perform well in blocking but not get you a whole lot of receptions. He would not have a "speed" rating (in madden you might have an OL with 50 sp and a TE with 70 speed...this would create the disparity along with catch rating...Sandbox doesn't have these ratings). For closely related positions like DE/DT, the "important" stats for the position would be similar and so they should crossover more closely. The penalty would account for ability changes. For example a DT would not make a good LB while using similar performance stats: tackles and sacks. So a penalty would make up for the stats relationship for the positions and the ability difference.

  5. #5
    Quote Originally Posted by Chilly View Post
    UmmBerto...I see your point, but I "believe" the answer is you are comparing Madden and its ratings based program to Sandbox and its stats based program. In some positions it would happen just as you stated. If you put an OL into TE, you would likely get exactly as you described. That OL likely has zero receptions, but a whole lot of blocking information. He would perform well in blocking but not get you a whole lot of receptions. He would not have a "speed" rating (in madden you might have an OL with 50 sp and a TE with 70 speed...this would create the disparity along with catch rating...Sandbox doesn't have these ratings). For closely related positions like DE/DT, the "important" stats for the position would be similar and so they should crossover more closely. The penalty would account for ability changes. For example a DT would not make a good LB while using similar performance stats: tackles and sacks. So a penalty would make up for the stats relationship for the positions and the ability difference.


    My question then is, if it's stats based, then again why the penalty across the board?

    For instance, if a typical MLB has 110-130 tackles in a full season and a typical DT has 50-60, tackles with the same snap count, doesn't that already play out without any adjustments?

    I mean, based on the productivity per snap, would not the DT automatically have poorer production as a MLB?

    The fact that statistics show the LB with 30 passes defended and the DT with Zero passes defended, doesn't that already play out in the statistics and as such, the algorithm of the game?

    Personally, just so we understand, I don't think a player should play a DT at LB, I am just using this specific comparison...

    My actual question is based specifically on playing offensive lineman at the TE position and seeing no advantage in the running game.

    Infact, playing offensive lineman as TE in the running game, appears to be detrimental, as best as I can tell so far.

    On one of my teams, I have eight All Pro caliber offensive lineman playing the starting offensive line and all three TE positions and I have an All Pro FB and HB, However, the production is 1-2 yards per carry at best.

    I am having a hard time understanding that logic.

  6. #6
    Quote Originally Posted by UmmBerrto View Post
    What I am asking is, I don't see why Mr. Cox needed to add a specific penalty?

    Should not the DT automatically be slower?

    Should not the DT automatically be a liability in pass coverage.

    Let me see if I can step away from the assumption of arrogance, because I know men look at men in assuming ways.

    Let's take basic Madden ratings.

    Speed is speed, it doesn't matter the position, all the speeds of all the players are on the same 0-99 scale.

    Clearly a CB a LB and a DT have different speed ratings automatically.

    But a CB that is a 99 in speed, is a 99 wherever he plays.

    A DT that is a 65 speed is a 65 speed whenever he plays.

    Subsequently a CB may be a 45 in strength
    While a DT may be a 99 in strength.

    So I understand why they play different at different positions.


    What I am asking Mr. Cox, is why is there a separate programed penalty?

    That sounds like Mr. Cox has mandated that because a player is out of position he must be penalized extra....

    I may be miss understanding what is being said.



    Because, on the flip side.

    If the SF 49ers decided to change Trent Williams's number and play him as a TE and run what would be a six man offensive line all season.

    Yes, Trent would certainly be a liability as a receiver, compared to Kittle, however, If the 9rs use him as a blocker, would not the TE position he is playing instantly become the absolute best and most dominant pass and run blocking TE in the game?

    What extra penalty is there to be assessed in this situation?

    I am asking, do not the numbers play out on their own?
    I think there's a few concept errors here. First this only seems to work on a rating system, which this isn't. It's based on player data from the previous year. There is no 98 speed rating or 75 catching, it's performance based.

    I'd also like to point out that Madden does absolutely penalize players for being out of position. TE's will have a lower OVR in a WR position, LT's will have a lower OVR at TE, hell WR's OVR is even determined by the slot position. The pass block rating itself may not vary from T to TE but the grade drop/penalty is definitely there.

    Some other things to consider are size grades. Your DT may be a beast at stuffing the run so maybe you want to pull him back to ILB. The problem with that is obviously his size and speed would be taken advantage of. Since there are no ratings to incorporate things like weight, height, build, athleticism, etc., they used a penalty percentage instead. It's not at all far-fetched to expect a DT to perform worse at LB or even DE. I could have an amazing receiving back but that doesn't mean he'd be great at WR. My RB may have graded well at receiving due to mismatches with LB's. If we were to use a rating scale instead, say my RB had 85 Catching, it would be based off his matchups with linebackers. If I were to put him out wide, odds are his performance grades would significantly dip. Similarly if I put LJ at RB, his rushing wouldn't be nearly as effective since teams wouldn't need to drop back to cover the pass. It's all pretty simple really.

  7. #7
    Quote Originally Posted by Kingswood View Post
    I think there's a few concept errors here. First this only seems to work on a rating system, which this isn't. It's based on player data from the previous year. There is no 98 speed rating or 75 catching, it's performance based.

    I'd also like to point out that Madden does absolutely penalize players for being out of position. TE's will have a lower OVR in a WR position, LT's will have a lower OVR at TE, hell WR's OVR is even determined by the slot position. The pass block rating itself may not vary from T to TE but the grade drop/penalty is definitely there.

    Some other things to consider are size grades. Your DT may be a beast at stuffing the run so maybe you want to pull him back to ILB. The problem with that is obviously his size and speed would be taken advantage of. Since there are no ratings to incorporate things like weight, height, build, athleticism, etc., they used a penalty percentage instead. It's not at all far-fetched to expect a DT to perform worse at LB or even DE. I could have an amazing receiving back but that doesn't mean he'd be great at WR. My RB may have graded well at receiving due to mismatches with LB's. If we were to use a rating scale instead, say my RB had 85 Catching, it would be based off his matchups with linebackers. If I were to put him out wide, odds are his performance grades would significantly dip. Similarly if I put LJ at RB, his rushing wouldn't be nearly as effective since teams wouldn't need to drop back to cover the pass. It's all pretty simple really.


    First Question.

    Are the things your saying actually factual based on this specific game that Mr. Cox is building and it's specific programing, or are you giving your opinion, and assumptions?

    Have you seen the programing, or has Mr. Cox told you these specific facts in the past?

    This must first be established before we can continue...

  8. #8
    Quote Originally Posted by UmmBerrto View Post
    First Question.

    Are the things your saying actually factual based on this specific game that Mr. Cox is building and it's specific programing, or are you giving your opinion, and assumptions?

    Have you seen the programing, or has Mr. Cox told you these specific facts in the past?

    This must first be established before we can continue...
    These are assumptions based off the manual, the video, and their own words in the discussions.

    Much of this is obvious.

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