Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 42

Thread: QB rushing

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quote Originally Posted by cdcox View Post
    NFL QB rushing stats are complied when the QB has the element of surprise. The defense is defending against the pass and the QB pulls the ball down and picks his way through a broken field. Or there is a relatively rare designed QB run. In his peak rushing season, Lamar Jackson, averaged less than 12 carries per game, including scrambles on a designed passing play. NFL teams are free to direct snap to their best few rushers and run it down the throat of the defense. No modern NFL team does that because a predictable NFL offense is easier to defend. A few teams tried running the wildcat a few years ago and had some early success. It was short-lived because it became predictable and early success could not be sustained.

    You stated your case, however, you did not do so while addressing the points I made, that already speak against your statements as being useless.

    I am committed to the run and in more ways then just some one way version of the wildcat that Miami was running in the hopes that Michael Vick would take the helm after he was released from prison.

    Which is the reason Miami brought the wildcat in, and the reason they stopped using it, (because he did not come).

    Your philosophy is wrong.

    San Fransico is having success because they run the ball in ways nobody else does, those plays are just adaptations on George Halas, Chuck Knoll, Papa Bear and Mike Shanahan's playbooks to fit the personnel on the field.

    You are closed minded, short sighted and wrong.
    Last edited by UmmBerrto; 06-10-2022 at 02:41 AM.

  2. #2
    Senior Member
    Join Date
    Feb 2019
    Location
    in transition
    Posts
    112
    Quote Originally Posted by UmmBerrto View Post
    You stated your case, however, you did not do so while addressing the points I made, that already speak against your statements as being useless.

    I am committed to the run and in more ways then just some one way version of the wildcat that Miami was running in the hopes that Michael Vick would take the helm after he was released from prison.

    Which is the reason Miami brought the wildcat in, and the reason they stopped using it, (because he did not come).

    Your philosophy is wrong.

    San Fransico is having success because they run the ball in ways nobody else does, those plays are just adaptations on George Halas, Chuck Knoll, Papa Bear and Mike Shanahan's playbooks to fit the personnel on the field.

    You ae closed minded, short sighted and wrong.

    So much "wrong" with this post. Vick never played for Miami.

    I had my doubts before but I'm sure now, you don't know wtf youre talking about, lol.

  3. #3
    Senior Member
    Join Date
    Feb 2019
    Location
    in transition
    Posts
    112
    Quote Originally Posted by Wind From West View Post
    So much "wrong" with this post. Vick never played for Miami.

    I had my doubts before but I'm sure now, you don't know wtf youre talking about, lol.

    I degress. I got past the 2nd paragraph and threw my arms up. Didn't see the (because he did not come) cause I honestly give up.

    But I'll stand by my 2nd sentence, lol.

  4. #4
    Quote Originally Posted by Wind From West View Post
    I degress. I got past the 2nd paragraph and threw my arms up. Didn't see the (because he did not come) cause I honestly give up.

    But I'll stand by my 2nd sentence, lol.
    If you are not going to read the entire post, Why do you think you should have the right to make a comment about it?

    Is that not pure Hypocrisy?

    You think you should be heard, However, you can not first listen?

  5. #5
    I'm trying to figure out why someone would want 5 rushing QB's to run the ball 100% instead of just getting 5 RB's... If you really wanted to you could split the carries between your QB, HB, HB2, HB3, and FB. QB's tend to cough up the ball and get injured more frequently. It's not realistic to expect to run with QB's 100% of the time and be effective, in any era. You can say as much as you want about the size of your line but size typically comes at the cost of speed and DLineman and Linebackers aren't exactly pushovers. Add in the fact that the defense can utilize their hands and there's no reason why you should realistically expect 4ypc or 5ypc running with a QB 60x a game. To put things in perspective the best running QB in the league, Lamar Jackson, has fumbled 5% of the time he gets hit. Derrick Henry averages a fumble less than 0.8% of his hits. That means you're more than 6x as likely to fumble with Lamar Jackson as you are with Henry. In addition, Henry averages 4.9ypc for 16 carries per game. If you take out his first two years where he was underutilized he's averaging 20 carries per game and still holding strong at right around 5ypc. Lamar Jackson is averaging 6ypc with 10 carries a game. Expecting Lamar Jackson to maintain that ypc when it's doubled or tripled is not realistic, especially when the D knows it's coming.

  6. #6
    Quote Originally Posted by Kingswood View Post
    I'm trying to figure out why someone would want 5 rushing QB's to run the ball 100% instead of just getting 5 RB's... If you really wanted to you could split the carries between your QB, HB, HB2, HB3, and FB. QB's tend to cough up the ball and get injured more frequently. It's not realistic to expect to run with QB's 100% of the time and be effective, in any era. You can say as much as you want about the size of your line but size typically comes at the cost of speed and DLineman and Linebackers aren't exactly pushovers. Add in the fact that the defense can utilize their hands and there's no reason why you should realistically expect 4ypc or 5ypc running with a QB 60x a game. To put things in perspective the best running QB in the league, Lamar Jackson, has fumbled 5% of the time he gets hit. Derrick Henry averages a fumble less than 0.8% of his hits. That means you're more than 6x as likely to fumble with Lamar Jackson as you are with Henry. In addition, Henry averages 4.9ypc for 16 carries per game. If you take out his first two years where he was underutilized he's averaging 20 carries per game and still holding strong at right around 5ypc. Lamar Jackson is averaging 6ypc with 10 carries a game. Expecting Lamar Jackson to maintain that ypc when it's doubled or tripled is not realistic, especially when the D knows it's coming.


    I did not say my QB should run 100% of the time I said I want to run the ball 100% of the time and I said that I set the QB to have 0% passing because Lamar sucks and he is going on injured reserve in a week anyway. In this sim the RB running options are limited, You can't get any real offense generated in short yardage because they changed the code when people were having the success that the code said they should be having.

    Also, to answer your question straight up, when your QB's do run, they get the benefit of having the RB as an extra blocker in front of them to fill out the tunnel.
    Last edited by UmmBerrto; 06-10-2022 at 02:02 AM.

  7. #7
    As interesting as an all out run offense sounds, I agree with the changes against a running QB. This sim is not sophisticated enough to set up a "spy" defense, adjust mid-game to a QB regularly running or placing extra o-line as TEs. Allowing a fast QB to run 30 times a game, not get hurt against an NFL D, or deal with mid-game adjustments feels like a glitch which needs to get fixed.

  8. #8
    Quote Originally Posted by Lutegolfer View Post
    As interesting as an all out run offense sounds, I agree with the changes against a running QB. This sim is not sophisticated enough to set up a "spy" defense, adjust mid-game to a QB regularly running or placing extra o-line as TEs. Allowing a fast QB to run 30 times a game, not get hurt against an NFL D, or deal with mid-game adjustments feels like a glitch which needs to get fixed.
    Then allow me to spread those carries amongst three QB's like old school Football used to do.

    Secondly, they already took away the ability to dominate the line of scrimmage with an all out RB attack by restricting the productivity of the two and three TE sets.

    If you don't get all you need to be a throw 40 passes a game offense, your squad is middle of the pack.

    If you have the parts to run 50 times a game well in this sim, your success is coded out.

    Does not matter if it is RB's, QB's, WR's or a combination of all positions.

    That is not realistic, you can't attack success just because you don't want that kind of success.

    That is basic classism.

    The creators have been doing that for a long time. Why put restrictions on what RB's can achieve in 2 and 3 TE sets?

    Take away those restrictions on 2 and 3 TE sets and I wouldn't try to run the QB position 50% of the time, I would still run my QB's, but not that much.

    Facts are, Nobody has a defense that can hold up to 50+ runs a game, Behind a large group of Run Blockers, with Multiple backs.

    Yet this truth has been coded out of the sim.

    While fear of Individuality of Thought has coded it out of the NFL.

    In the beginning days of football, teams put up 30-50 points, week after week game after game, without even knowing what a forward pass was.

    A team with a 250 Play all run Playbook is not predictable or easy to stop.
    Last edited by UmmBerrto; 06-10-2022 at 06:47 AM.

  9. #9
    I must have missed something. What evidence do you have that the effectiveness of the run is coded to be less successful in 2te and 3te sets and that the defense isn't just more difficult to run against? Did they say that somewhere?

  10. #10
    Senior Member
    Join Date
    Dec 2021
    Location
    Ohio
    Posts
    109
    My biggest issue with it is there isn't any real way to game plan against it. For example if you pass 50% and QB run 50% all out of 5wr I can't guard either thing without completely allowing the other so no matter what atleast half of your gameplan will work at a ridiculous unreasonable level and that still doesn't mean I completely shut down the part I gameplan for

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •