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Thread: QB rushing

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  1. #1
    Quote Originally Posted by cdcox View Post
    I fixed a couple of bugs in the QB running subroutine. The changes will only affect a situation where you are running the QB much more frequently than the QB ran in the NFL.

    Well, that is kinda anti the whole alternate reality concept... Isn't it?

    Reduce the value of a weapon the more it is used?

    Do you do the same thing for Derrick Henry?

    Does Aaron Donald's Value drop the more sacks he gets?

    Does TB12 drop the more TD he throws?

    I am serious, As a GM it would be my NFL strategy to have 5 QB's who are run first QB's with no care as to how they can throw and no care as to whether or not they get hurt.

    I would have almost no WR's because I wont pay where the market is going on WR and TE and Pass catching RB because half the league is running Andy Reid's offence.

    I would put three to four mid tier offensive lineman as full time TE and run the ball down the throat of these undersized defenses, (Student Body Right, Student Body Left).

    with RB that can't catch but can drive the line, and several QB's that are RUN FIRST, regardless of what the name on the jersey says.

    So, You are saying If I take advantage of my own personal alternate strategy, you are going to reduce the effectiveness of my Enginuity?
    Last edited by UmmBerrto; 06-09-2022 at 09:57 PM.

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