Quote Originally Posted by Kevin View Post
Yeah. We also have to model to prevent low-touch players from becoming superman in the sim. If a guy got 10 carries for 140 yards in the NFL because he happened to break one long run, we have to recognize that he's not going to get 300 carries for 4,200 yards if he's used heavily. Anomalies with low frequencies are going to revert to the mean as the frequency goes up.


Out of curiosity, does the same thing happen with a low possession player who gets a lot more work.

In other words if a back last year had 20 carries for 30yrds will his production regress to the mean when getting 200 carries?