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PaperLions
08-02-2023, 09:36 PM
Does the simulation ever calculate an offensive player that runs out of bounds, to stop the clock when in hurry up mode, or even a defender pushing a ball carrier out of bounds? Both of those type of plays are very beneficial for running out the clock on offense or for a defense trying to save timeouts. Other than an incomplete pass, a QB that spikes the ball, the 2:00 minute warning, or a timeout being called…is there any other way to stop the clock?

Dbillblood
08-02-2023, 10:38 PM
Ive never seen it.

But have you ever saw a team blitz all 11 defenders on any play? Last team i played did half the time, oddly even with 7 blitzers besdies the dline even when my guys caught it, they still got tackled before the TD lmao